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337
  • Students’ Views on ICT for English Learning During the Pandemic
    Junko Yamamoto, Brian Teaman
  • Board Games Versus Smartphone Applications: Gaming Media in EFL Contexts
    Kevin R. Wrobetz
  • COVID-19 Pandemic-Influenced Changes to Japanese University Student Digital Identity
    Sandra Healy
  • Remote Peer Review: Readiness, Efficacy, and Challenges
    Shoko Kita
  • Creating and Maintaining Group Cohesion in Online University Classes
    Billunta Carter, Elliot Patton
  • Researching Using YouTube as a Method for Required English Assignments
    Zach M. Strickland, William J. Haynes, Martin C. Wick
  • Raising Student Consciousness About Machine Translation
    Tim Newfields, Ivan Botev
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