Student-Produced Multimedia Projects: Pedagogy and Practice
Wakao Akiko & Brian Nelson |
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Sweeping changes are taking place with respect to the implementation
of computers into the classroom throughout Japan. In 1994, the Mombusho
[Japanese Ministry of Education] began a six-year plan to provide computer
labs to every public school in Japan. The ultimate goal is to have a one-computer-to-two
student ratio in elementary schools and a one-to-one student-to-computer
ratio at the junior and senior high levels (Chuou Kyouiku Shingikai [Central
Educational Policy Committee], 1996). This oncoming flood of computers
is being met with some trepidation on the part of EFL teachers, who are
expected to find ways to use the computers to improve language education.
EFL teachers generally use computers in the classroom in three ways:
1) as a storehouse of materials and resources; 2) as teacher's aide: educational
software programs; and 3) as a language production tool: e-mail, word processing.
We will focus on one element of this third category. When looking for
ways to use the computer as a production tool, teachers sometimes turn to
student-produced multimedia projects. Such projects, when they combine writing,
reading, speaking, and listening, can be effective in getting students to
practice the target language in an integrated manner. However little has
been said about the pedagogical underpinnings of student-produced computer
projects as a language learning tool, or about the day-to-day workings of
actual projects. In this paper, we will first describe student-produced
multimedia projects and present the theoretical foundation upon which such
projects may be built. Next, we will relate an experience in conducting
a multimedia project.
What are student-produced multimedia projects?
In many ways, student-produced multimedia projects are the natural outgrowth
of task-based movie-making or newspaper projects. Talbott and Oxford (1991)
offer a good description of a video-making project at the university level,
stating that such projects offer students the chance to acquire highly integrated
language skills. During the process of producing a movie or newspaper, students
are encouraged to utilize speaking, listening, reading and writing skills
to complete an authentic task.
Student-created multimedia projects offer a new twist on this idea. Students
choose a specific topic about which to create a computer presentation. Next
they study the topic, reading articles and books, listening to radio and
television broadcasts, recording interviews, taking pictures, taping video,
and composing text. Finally, students combine these elements into a coherent
presentation in a computer using multimedia authoring software.
Theoretical justification of student-produced multimedia presentations
Mohan (1986) states the need for skill integration in language learning
since each language skill is not used separately in real life communication.
According to Scarcella and Oxford (1992), the combination of theme-based
and task-based instruction is the most effective way to teach language in
an integrated manner. Student-created multimedia presentation projects include
both modes. Students choose a topic about which they would like to learn
and then research it. In the process of making the project, students first
learn about the theme in English, and then combine all visual, textual,
and spoken elements on the computer into a single, multifaceted presentation.
Moreover, in order to complete the task, students need to learn how to use
an authoring program and need to negotiate with other classmates about the
look, feel, and content of the presentation.
Nunan (1989) states for task-based instruction to be successful, the
tasks must be authentic, exciting, interesting, and require the use of language
skills. Let's examine these requirements as they relate to student-created
multimedia presentations. An authentic task is one in which students create
personally relevant messages for a real and defined audience (Scarcella
& Oxford, 1992). Student-created presentations, based on topics of students'
own choosing and designed to be shown to a specific audience, meet this
requirement. Additionally, the act of learning how to use a computer is
itself an authentic language task.
Secondly, creating a multimedia presentation is a truly exciting and
interesting task. Self-chosen topics lead students to explore their ideas
in more detail, and make more revisions of their writing (Scarcella &
Oxford, 1992). When creating presentations on a topic about which they are
personally connected, students will be more likely to seek out as much information,
visual, aural, and textual, as possible. Additional interest and excitement
are generated by the creativity multimedia projects demand. The creation
of these projects brings out the best in budding directors, photographers,
writers, reporters, artists, singers, designers, actors/actresses, and programmers.
Finally, creating multimedia projects allows students to practice all
of the language skills. For example, students listen to the teacher's instructions
about how to operate the authoring software. They may listen to radio and
television reports on the topic. Students listen and speak with each other
when they negotiate about the design and construction of the presentation.
They write essays, summaries, and stories. Depending on the topic, students
may need to conduct interviews in English. They may also read authoring
software manuals or study the interactive tutorials that often accompany
authoring software programs. With the prospect of a real audience waiting
to hear and see their presentations, students are eager to improve their
pronunciation and presentation skills. At every stage of the project development
process, students can sharpen their receptive skills while improving and
expanding their productive talents.
Remember the English
One legitimate complaint about student-produced computer projects is
that the focus often shifts to multimedia, with language learning taking
a secondary role (Dryden, 1996). One reason for this could be that the teachers
themselves become caught up in the excitement of multimedia, and lose sight
of the language bedrock upon which successful projects should be built.
To be successful, teachers must remain focused on the language goals and
prepare materials and lessons to help meet those goals. As Swenson (1991)
states, successful content-based classes require preparation of language
materials to support the content. With multimedia computer projects, teachers
have the additional task of analyzing the functions and structures of language
that students will need during the project development process. Without
such preparation, teachers may not be ready to offer students good answers
to language questions arising naturally during the project. For example,
students will need to understand how to ask questions concerning specific
tasks during the development of the presentation. If the teacher hasn't
taught students the method of asking such questions, students may be afraid
to ask.
Also, students will need specific vocabulary related to computers and
the presentation topics. The teacher must be ready to offer vocabulary instruction
as the need arises. By being prepared for the language questions that arise
naturally in the course of the presentation development, teachers can offer
effective comprehensible input. Krashen (1981) states that optimal comprehensible
input is language that is just a little beyond the learner's level. With
proper preparation, student-created multimedia projects can offer just that.
It is also important for a teacher to let students be conscious about
their learning of language. Some students will have a difficult time associating
the creation of computer projects with language learning. By making students
aware of the language they are learning, and how it relates to future language
needs, these students will better understand the motivation behind the creation
of multimedia presentations.
Finally, even though a teacher carefully analyses the language questions
and needs which may occur, it is impossible to know every point in advance.
Therefore, the teacher needs to observe the students' language and be flexible
enough to respond quickly to address students' needs.
A Project in Action
Let us turn now to an actual project. Over the past several years, we
have had the opportunity to teach classes in which both short and long-term
computer projects played a part. We will look at a short project conducted
under circumstances familiar to many EFL teachers in Japan: a Japanese English
co-teaching with a native English speaker, large classes, short time frame,
and limited computer facilities.
The Course
The student group was made up of 40 Japanese technical college students
taking part in a six-week intensive summer English program at St. Michael's
College in Vermont. Their English ability ranged from low to intermediate,
and they had limited computer experience. Classes were held for 2 hours
a day for one week (5 days). On the last day, the project was presented
to an audience of students and teachers from the college.
As the project came at the end of the students' stay in America, "Our
Summer in Vermont" was chosen as the theme. As discussed previously,
it is best to allow students to choose their own topics. With this project,
we chose a large theme within which students could create personally relevant
messages. If time, language level, and access to resources allow, it would
be better to give even more autonomy to students, allowing them to choose
the theme as well.
After choosing the overall theme, we tried to anticipate the kinds of
language the students would be dealing with when creating their individual
projects. Each student would use authoring software (IBM Linkway
) to create a multimedia project containing: (1) a digitally recorded self-introduction,
and (2) a story describing the most memorable event of the summer. With
this in mind, activities were designed in which students could practice
pronunciation and essay writing skills. In addition, lessons were created
to teach students grammar structures that would likely occur, including
past tense forms, discourse markers, and "wh" questions (see the
syllabus in the Appendix).
Hardware and Software
For our project, we were faced with a lab containing ten old (pre-Windows)
IBM computers. By splitting the students into two groups, and then putting
two students on each machine, we made due with what was available. Actually,
we found that having two students sharing one computer improved the language
experience. In lower level or short-term projects, such as this one, students
can help one another (usually in their native tongue) with problems in computer
operations. In longer-term projects or with higher level students, pairs
can be asked to work together on a single topic, and to negotiate in English
about the content and organization of material (Hanson-Smith, 1997).
One benefit with using old machines for this project was the forced simplicity
of the authoring tool (IBM Linkway ). A DOS program, Linkway
is similar to HyperCard for the Macintosh. Linkway programs consist
of a number of electronic pages contained in a folder. On each page, students
can combine digital photos, text, drawings, and sound. Students place buttons
on the screen to connect pages. Devoid of fancy animation effects, and requiring
little or no programming, Linkway allows students to very quickly
master its basic concepts and commands, letting them to focus most of their
attention on the content of their projects.
Class Description
On the first day, we explained what the students were going to do throughout
the course as clearly as possible. Since many of the students were not familiar
with the concept of multimedia presentations, we showed a sample program.
This demonstration project resulted in a good deal of excitement and anticipation
on the part of the students.
Following the project introduction, the large group of students was split
into two smaller groups. With only 4 days of actual teaching time available,
class time had to be used with great efficiency. Each day, the Japanese
teacher took half the students for an hour and taught them, in English,
necessary computer skills, rudimentary multimedia authoring, and computer-related
vocabulary and structures. Meanwhile the other teacher (a native speaker
of English) worked with the second group of students on necessary English
skills, including essay writing, pronunciation, and presentation skills.
After the first hour, the two groups traded places.
In the Computer Lab
In the first computer lab session with the Japanese teacher, students
were taught basic Linkway skills, including starting the program
and creating individual files. Next, they had a mini-lecture on the concept
of Linkway folders and pages. During the lecture, students were helped
to take notes on the main points. After the lecture, the students were paired
up. Each pair went through a computer-based Linkway tutorial in English.
The tutorial led students through the creation of folders and sample pages.
As the students worked through the tutorial, the teacher walked around class
and checked their comprehension of the lecture and the program tutorial
by looking at their sample folders.
During language activities, and when asking questions, the students in
the computer lab generally spoke English. But when working with their partners
on the computers, especially when faced with difficult problems, they spoke
in Japanese. The teacher did not prohibit students from speaking in Japanese.
Instead, she listened to the kinds of questions students were asking each
other and compiled a list of the most common questions. The teacher then
wrote these questions on the board and taught the students how to ask them
in English. For example, many students had a difficult time creating new
Linkway pages. A Linkway page looks like a word processor
page, so students often tried to scroll down to begin a new page. However,
in Linkway , students need to use a menu item to create new pages,
and then make hyperlink buttons to navigate between pages. While working
through the tutorials, the students commented "tsugi no page ni ikenai."
So, the teacher taught them to say, "I can't open a new page. Could
you help me with it?"
On the second day in the computer lab, the teacher separated the partners.
One partner was asked to work through a computer-based Linkway paint
program tutorial, while the other partner had a lesson about importing photographs
into Linkway . After these lessons, the partners came together and
taught the skills they had each just learned to each other. Each partner
had to teach a specific task. One partner had to draw a picture in the Linkway
paint program, and the other needed to import a photograph into his
folder. While teaching their partners, students were asked to speak only
English except when they needed language help from the Japanese teacher.
The activity led to an unexpected competition, with sets of partners racing
other pairs to complete each task first. The students were also quite strict
about any Japanese heard spoken by other pairs.
On the third day in the computer lab, students typed in the essays they
had written in the native English speaker's portion of the class. Each student
dictated his essay to his partner, and the partner typed. Students worked
on speaking clearly, listening carefully, and asking for clarification.
The fourth day in the computer lab was a workshop, with students working
individually to finish their projects. The students who wanted to create
more elaborate programs were given a lesson on some advanced techniques.
When these students began to add features to their programs, many other
students immediately wanted the same features in their own programs. The
teacher asked the students who had learned the advanced techniques to teach
them to other students in English.
In the Regular Classroom
The native English teacher's portion of the class focused on the skills
needed to create the English content of the projects. First, the students
interviewed each other about their summer activities in America. This activity
served to get the creative juices flowing for the essay writing to come,
as well as practice speaking, listening, and note-taking skills. In addition,
the teacher introduced basic essay format, including introduction, topic
sentence, body paragraphs with supporting examples, and conclusion. Next,
students began work on an essay outline, focusing on essay elements without
worrying about grammar or spelling points. Finally, the teacher gave a mini-lecture
on the use of digital cameras. By asking each student to take a picture
of his or her partner, the teacher could check students' comprehension of
the mini-lecture.
On the second day, students worked on converting their essay outlines
into a first draft. The teacher helped students with past tense forms and
discourse markers. Next, in preparation for their recorded self-introductions,
students heard a short lecture on reduced sounds and word stress, and practiced
dialogues with their partners using reduced sounds.
On the third day, the students wrote their self-introductions. Next,
they learned about sentence-level stress and intonation patterns and practiced
reading their introductions with stress, intonation, and reduced sounds
in mind. After the practice session, students recorded their introductions
on the computer. Finally, they worked to finish their essays.
On the fourth day, the class focused on presentation skills. The students
practiced their short presentations in small groups, working on such presentation
skills as eye contact, gestures, facial expressions, and pronunciation.
The teacher went from group to group, offering suggestions and providing
examples.
Presentation Day
Having a class presentation day is essential in the course. On the last
day of our class, each student gave a brief presentation of his or her project.
We invited the students' friends, fellow students, and faculty as guests.
In doing so, students had a specific audience to present to, making for
a more authentic speaking task. Moreover, the classroom presentation helped
the students feel confident and proud about what they had done.
Conclusion
Leading Japanese students through the creation of computer multimedia
presentations is both exciting and daunting. Many ESL teachers hesitate
to try because they think they do not know enough about computers. But thanks
to the relative simplicity of many multimedia authoring programs, along
with a growing level of computer literacy on the part of students, now is
a good time to give it a try. It's important to remember that the computer
is just another tool to help the teacher. It offers one more way students
can gain productive use of the target language. By analyzing exactly what
language the students can learn through the creation of multimedia projects,
teachers can use the computer as a channel through which students can use
language in realistic, task-based situations.
Appendix
Intensive Multimedia Seminar (Linkway)
Course Syllabus
Rooms: Room A (computer lab)/Room B
Students: 40 Japanese students |
Instructors: A Japanese teacher/ an American teacher
Level: Low-intermediate |
Day |
Activity |
Language Skills |
Homework |
Day 1 |
All students:
- Listening to a lecture: "Introduction to multimedia presentations"
- Speaking: "Who's my partner?" game
Group I: Room A
- listening: Linkway introduction
- reading: Linkway handout
- creating pages and buttons
Group II: Room B
- writing: "My Summer" essay outline
- speaking: "Summer" pair interviews.
- listening: picture taking (using zapshot camera)
|
- listening
- note-taking
- vocabulary
- Wh-questions
- asking questions
- technical reading
- short essay format
|
- read Linkway handout
- play around with Linkway
- finish "my summer" outline
|
Day 2 |
Group I:
- writing: "My summer" outline check
- writing: "My summer" essay
- pronunciation: reduced sounds
- speaking: self-introduction practice
Group II:
- listening: taking zapshot pictures
- listening/reading: putting pictures in Linkway
|
- listening
- note-taking
- essay writing
- pronunciation
- speaking
- technical reading
|
- finish linking Linkway pages
- finish buttons in Linkway
- practice self-introduction
|
Day 3 |
Group I:
- pronunciation: stress and intonation
- speaking: record self-intros on the computer
Group II:
- writing/speaking/listening: dictation activity
- Putting partner's summer story in Linkway .
|
- pronunciation
- public speaking
- giving instructions
- writing
- asking for clarification
|
|
Day 4 |
Group I:
- speaking/pronunciation: presentation skills
- practice presentation
Group 2:
- writing/listening: finish projects. Peer review of program. (advice/opinions)
- presentation skills
- writing
- giving advice and opinions
|
|
|
Day 5 |
All students:
- project presentations
- project viewing in the computer lab
|
|
|
References
Chuou kyoukiku shingi kai (Central educational policy committee).
(1996). White paper on Japanese education in the 21st century. Tokyo: Ookurashyo
insatsu kyoku.
Dryden, L.M., (1996). Multimedia for EFL learners: implications
for teachers and learning. In On JALT 95: Curriculum and Evaluation
(pp. 69-73). Tokyo, Japan: The Japan Association for Language Teaching.
Hansen-Smith, E. (1997). Multimedia projects for EFL/ESL
students. CAELL Journal, 7(4), 3-12.
Krashen, S.D. (1981). Second language acquisition and
second language learning. Oxford: Pergamon.
Mohan, B. (1986). Content-based language instruction.
Reading, MA: Addison-Wesley.
Nunan, D. (1989). Designing tasks for the communicative
classroom. Cambridge: Cambridge University Press.
Oxford, R. L. & Scarcella, R.C. (1992). The tapestry
of language learning. Boston: Heinle and Heinle.
Swenson, T. (1991). Content-based teaching. The Language
Teacher, 15(2), 9-10.
Talbott, V. & Oxford, R.L. (1991). Creating a video
variety show: Student-generated simulations. Simulations/Games learning.
20(4), 378-397.
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