Global Awareness Games in the Language Classroom
Armene Modi
Obirin University, Tokyo |
QUICK GUIDE
Key Words: Global Issues, Games
Learner English Level: Low Intermediate to Advanced
Learner Maturity Level: Jr. High School and above
Preparation Time: One hour for each
Activity Time: One class period
Global awareness games in a language class enable the teacher to effectively
incorporate vital world issues such as peace, human rights and the environment
into language teaching. The following games will demonstrate how language
teachers can promote an awareness of contemporary issues in the language
class, captivate students' interest, and help reinforce their language skills.
Gender Issues Snakes and Ladders Board Game
This game aims to expose students to a variety of opinions on gender
issues, helping them explore and examine their own values on a subject by
reflecting critically on it. In terms of a linguistic focus, the game aims
to teach students how to express their opinions in English, use negotiation
and discussion strategies, reinforce and recycle vocabulary and language
structures, and keep students on-task in the target language.
Preparation
Copy a "Snakes and Ladders" board (a sample can be found in
W.R. Lee's Games and Contests, p. 167) and write on it 20 or more
commonly held contrasting opinions on gender issues, for example "Japanese
men are Mama's boys," or "Raising children is a woman's responsibility."
At the bottom of the board include some useful language structures that
students can use to discuss the issue, such as "I think...because...,""How
about you?" or "I completely agree with that." Make several
copies of the game board, and the rules sheet below:
Snakes and Ladders Game Rules
- Make groups of four.
- Use a coin or eraser as a token for each player.
- To begin, roll a dice. Move your coin or eraser the number of spaces
indicated on your dice. For example, if your dice show 3, move 3 spaces
on the board.
- Read the statement in the square you land on to your group.
- Give your opinion about the statement using the discussion language
at the bottom of the board, and ask other members of the group for their
opinions.
- BONUS: If you can give your opinion in 2 or more sentences, move forward
1 square.
- PENALTY: Any player who speaks Japanese during the game must move back
two squares.
- A player who lands on:
- the bottom of a ladder climbs to the top.
- the head of a snake slides down its tail and misses a turn.
- a snake's tail, misses a turn.
- a statement already discussed, jumps to the next square with a statement.
- The player who reaches FINISH first is the winner.
Procedure
Students play the game in groups of 4. Give each group a copy of the
game and a rules sheet. One student reads the rules to the group. If the
group has difficulty understanding the rules, encourage them to use the
language of repetition and clarification, e.g., "Could you repeat that
please?, Pardon me?, What does... mean? Do you mean...?," etc. If they
have further difficulty, they should approach the teacher. The game could
be followed up by some of the activities discussed in the concluding section
of the article.
EcoQuiz
This game aims to increase students' awareness of environmental problems
by providing them with basic information and facts of the environmental
state-of-the-planet. In terms of linguistic objectives, EcoQuiz helps to
sharpen students' listening and speaking skills, while expanding their vocabulary,
and encouraging them to stay in English. The game could be used to either
introduce environmental issues or review those already dealt with in class.
Preparation
Choose five or six categories related to any global issues theme such
as, human rights, population or the environment. Prepare a set of factual
questions and answers related to each of the above categories, and write
each question on a separate card. Make a separate answer sheet. Decide how
many points to award for the correct answer. The more challenging the question
in terms of knowledge of global issues, the higher the points scored. See
the sample questions and number of points for one of the categories below.
Rain Forests
# of Points |
Ê |
|
10 |
Q: |
Name 1 region where rain forests are located. |
|
A: |
Near the equator in Africa, Asia, Central America. |
20 |
Q: |
25% of our medicines come from plants in tropical rain forests. True or
False? |
|
A: |
True |
30 |
Q: |
How many tribal people live in rain forests?
a) 12 million b) 20 million c) 200 million |
|
A: |
c) 200 million |
40 |
Q: |
What percentage of rain forests have already been destroyed?
a) 20% b) 30% c) 50% |
|
A: |
c) 50% |
50 |
Q: |
Give 2 reasons why rain forests are being destroyed so rapidly. |
Ê |
A: |
Poverty, Overpopulation, Demand for rain forest timber. |
Procedure
Tell students they are going to play a TV quiz game. Draw a grid on the
board and write in the categories and points as in the example below:
RAIN FORESTS |
50 |
40 |
30 |
20 |
10 |
GLOBAL WARMING |
50 |
40 |
30 |
20 |
10 |
POLLUTION |
50 |
40 |
30 |
20 |
10 |
ENDANGERED SPECIES |
50 |
40 |
30 |
20 |
10 |
ACID RAIN |
50 |
40 |
30 |
20 |
10 |
OZONE LAYER |
50 |
40 |
30 |
20 |
10 |
Divide students into 5 or 6 teams and explain the rules of the game.
Students have to answer questions based on the above six categories. Make
sure they are familiar with the categories. To play, one team chooses a
category, and the points they want to play for, e.g., "Pollution for
30." Teams have to select a different category each time they play.
The teacher picks the corresponding card and asks a student from the team
to read the question out loud. Teams get 30 seconds to answer. The teacher
is the timekeeper.
After consulting with the team, members take turns giving the answer.
If the team answers correctly, they score the corresponding number of points.
If a question is answered incorrectly, or not answered by the team that
chose it, it is thrown open to any team. The time limit now, however, is
10 seconds, and the team that answers it correctly scores half the points.
The teacher keeps track of the score. The team with the highest score is
the winner.
To encourage students to use only English, the use of Japanese by any
team member automatically disqualifies the team from playing the next turn.
If one team seems to be lagging behind, offer a bonus round with a 100 point
question.
Suggested Follow-up Activities:
Almost any global issues theme such as the population crisis, recycling,
nuclear disarmament, hunger, problems in the Third World, AIDS, etc., could
be explored using both of the game formats explained above. For example,
some of the commonly held myths about AIDS or hunger and poverty could be
explored using the snakes and ladders game. A quiz game dealing with population
issues could help students learn about the conditions in which people live,
or how resources are distributed, etc. A few suggested follow-up activities
to reinforce both the global education and linguistic aims of the games
are listed below.
Student-Created Games
For the Snakes and Ladders game, various opinions on any controversial
global issue could be elicited from students themselves, after which they
could help the teacher make the board. A student version of the EcoQuiz
game could be made by dividing the class into six groups, having each group
choose one category of some global issue, research information about it,
and make a set of questions and answers related to their category. In addition,
students could make up their own set of rules to play the game.
Talking Circle
After playing either game, have students get into pairs by forming two
facing circles, an inner circle and an outer one. Tell students they are
going to practice expressing their opinion on some of the gender issues
discussed in the game or on any of the facts that surprised or shocked them
in the EcoQuiz game. Students take turns talking continuously for 2 minutes
to the partner facing them, the teacher acting as timekeeper. After both
partners in the inner and outer circle have spoken for two minutes, they
ask each other two related questions. The activity is then repeated by having
students in the outer or inner circle change partners once or twice by moving
in a clockwise or counter-clockwise direction.
Journals
Students could be assigned a journal task requiring them to find a newspaper
article on a gender issue of their choice, or a global issues category from
the EcoQuiz game. They could then write a brief summary of the article and
their opinion. Other possible follow-up activities could be debates or group
presentations further exploring the issues raised in the games.
Article copyright
© 1996 by the author.
Document URL: http://www.jalt-publications.org/tlt/files/96/nov/games.html
Last modified: May 21, 1997
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